/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package lineage.packet.client;

import lineage.core.L1GameClient;
import lineage.packet.L1AbstractPacketClient;

/**
 * 处理客户端封包：窗口焦点状态.
 * 
 * @version 2014年3月17日下午4:13:01
 * @author jrwz
 */
public final class C_WindowFocusStatus extends L1AbstractPacketClient {

    @Override
    public void execute(L1GameClient client, byte[] data) {
        try {
            this.init(data);

            final int type = readC();
            switch (type) {
            case 0: // 游戏内投诉(Alt+E)
                // readD() 对方的objid
                break;
            case 11: // 发送坐标位置
                break;
            case 13: // 窗口焦点状态
                // readC() 0.失去焦点、1.得到焦点
                break;
            default:
                break;
            }
        } catch (final Exception e) {
        } finally {
            this.close();
        }
    }
}
